The combat is a phased system, taking place in a 3D environment. You issue your party members commands and watch them get played out in the 3D gameworld.
While most of the graphics are duplicates of the PlayStation version for better or worse. The magic system is also noteworthy. No character has an innate ability to cast magic, but their weapons and armor have slots for Materia, and each of these orb-like elements adds spell effects in combat. Some are defensive when placed on armor and offensive on weapons, and others summon spectacularly animated creatures to do the fighting for you.
That's because we want you to play the damn thing and find out for yourself. Final Fantasy VII will amaze, amuse, excite, enthral and reward you.
It's excellent value for money, too: it's so big you'll need a good lie down at the end. If you've never played a Japanese RPG before, you may want to do that old 'try before you buy' thing. But that would just be boring. Instead, splash out. Live a little. Trust us on this one. You won't regret it. Square of Japan's announcement to make PlayStation games can only be described as stunning-a fitting word in light of this behemoth of an adventure.
Encompassing two CDs. Final Fantasy 7 takes full advantage of SGI-rendered graphics to create richly detailed city and dungeon scenes, as these shots from Square show. Of particular note is the attention paid to lighting anql shading effects, such as the glow of a neon sign or campfire, which give the graphics a sense of depth never before seen in an RPG.
The artistry presented in these preliminary shots is a dramatic departure from the simple cartoonlike drawings of Square's Bit offerings, but given the quality of these scenes, it's doubtful if any gamers will complain about the new look.
Square has harnessed the PlayStation s polygon drawing capabilities for its battle engine, in which characters move and attack enemies in a 3-D setting. Based on what Square showed, the battle sequences can be viewed from various perspectives such as up close with the adventurers or from the enemies' point of view. The actual storyline remains a mystery, but it apparently involves a futuristic-styled city called Midgar.
Of course, no FF story is complete without new faces. Square has revealed three: Claud, a partially armored fighter who packs a huge sword; Ealis, a female ally draped in pink who wields a staff; and Barett, a muscle-bound black man whose arms serve as formidable weapons in their own right. Considering this game will be placed on two CDs, according to Square, gamers should expect a long, intricate adventure with many subplots and multiple endings.
Final Fantasy VII is a deep, lush game that consumes you with a compelling story line. Unlike most games, Final Fantasy's story line is a major drawing card. The tale centers around a sword-wielding mercenary named Cloud Strife and a motley band of Earth-first revolutionaries called Avalanche who are trying to prevent the evil Shinra Corporation from draining their world's energy.
The unfolding of Cloud's tale is dramatic, sentimental, and touching in a way that draws you into the characters. To further that, Square didn't shy away from using lengthy dialogue boxes to convey heavy emotion. This bold use of precious CD space is impressive, but the flip side is that the storytelling is lengthy, involved, and definitely too dialogue-heavy for pre-teen attention spans.
There are also swearwords and adult situations, but nothing more extreme than any night of prime-time TV viewing. FFVII reveals Cloud's travails via a series of sometimes stunning polygon-rendered cinema scenes, excellently animated combat, and extensive character dialogue sequences.
The background art in particular is out of this world, with fantastic structures, bizarre color schemes, and a Blade Runner -esque styling. At first, the luxurious backgrounds seem to clash with the character graphics, which are average-looking blocky polygons. However, the animation does a wondrous job of melding subtle movements and mannerisms with the dialogue to bring the characters to life.
Fantasy's combat definitely looks cool, as fighters bust their moves in slick, anime-style animation. There's also a nightmare's load of monsters that all sport unusual designs. A murderous living house, man-zapping plants, and a gross sewer king are just the beginning of FF's malicious roster. Final Fantasy's gameplay rocks, thanks to a nicely crafted interface that's smooth, slick, and fun.
While the action's basically menu-driven, you shuffle through the deck with ease to deal out spells and weapons attacks and cut deals for items and magic power-ups. You also form parties, but here the characters in a party change according to events in the story. The combat system can be modified for turn-based game-play or an almost-real-time combat mode called Active Time Battle ATB. ATB, which allows enemies to attack you if you take too long to make a move, is a great technique that adds tension and randomness to the traditionally slow RPG fights.
Another slick combat highlight is the Limit attack system. If a character takes a sustained beating during a battle, a selectable special move becomes available. The Limit looks cool as it causes mucho damage, and each character eventually develops several Limit attacks.
You can also make your own Fantasy magic. Magic powers are fueled by Materia, which you must attach to your weapons and armor to make them potent. Materia exists in a variety of types which you must find or buy. Combining different Materia produces different effects, and part of FFVII's kick is experimenting with different combinations. If you'd like to unleash your imagination on a huge, rich video-game world for a few days, take this Final. Any gamer looking for a good fantasy can end the search here.
Gorgeously rendered 3D cinemas and excellent combat animation push the graphics quality beyond that of any other RPG.
Even the sharply angled polygonal characters come alive thanks to sweetly subtle body movements. The New Age music is right-on for the overall fantasy atmosphere. Even though the effects are minimal, they're timely and cute. The menu-driven interface is excellently tuned, while the innovative Materia magic system lets you experiment to create custom spells.
Exploring a massive world, experimenting with spells and weapons, encounters with weird creatures, and a soap opera-ish story line are a kick and a half. FFVII has "classic" written all over it. Though it's only a short look, this game is already shaping up to be a veritable feast for the eyes. The game starts out in a rendered 3D world. As you progress, you fight enemies in standard turn-based combat just like the other games in the FF series , but the action switches back and forth between combat and 3D adventuring.
The graphics shine in the 3D areas. Lush, gorgeously illustrated matte-painted backgrounds give the game a real "Hollywood" feel. The fight scenes showcase some new work in polygonal programming, and the battles are smooth and flawless in their execution.
The sounds are superior-unearthly bestial screaming is augmented by raving hip-hop background music. The sounds may be changed in the American version, but hopefully will still rock. Fans of the series take note: So far, this looks like the best Final Fantasy game ever.
Let's hope it arrives on our shores soon. However, the major shocker is that Square will not develop games for N64 at all! According to Square, the move to PlayStation came about because its game designers felt that they needed more data capacity than was available with ROM cartridges to bring next-generation RPG entertainment to fans. By incorporating polygons, battle scenes should also become much more dramatic since they place the player into the fray as an active participant rather than an observer.
For example, the battle scenes will feature changing viewpoints, including a look from the enemy's point of view. Composer Nobuo Uemat-su's soundtrack should also benefit greatly by going to CD with few data constraints. The release of this killer title could very well tip the balance of power in the Nintendo-dominated Japanese market in favor of Sony.
The changes that were revealed at a press conference in Square's new Honolulu development offices by Square president and Final Fantasy creator, Hiroshi Sak-aguchi, are said to be primarily aimed at making the game flow smoother to suit the tastes of action-hungry American A gamers.
The story of Cloud Strife's battle against the evil Shinra organization is, after all, an epic RPG--a genre wildly popular in Japan but relegated to niche status in America. Naturally, translation from Japanese to English is a primary concern and Square USA has taken scrupulous pains to make the translation primo.
The work is being done at the Square offices in Los Angeles, rather than in Japan, by American translators who are fluent in Japanese. This is to ensure that all the Japanese conceptual nuances are intelligibly communicated to American gamers.
The action in these types of sequences has been tightened up for smoother gameplay. Also, casting magic in FFVII requires the use of specific crystals called Materia that must be fitted into slots in weapons and armor.
The Materia menu system interface has been slightly tweaked to make it less involved and more user-friendly. Other major additions have been made to cater to the action-oriented mentality of American gamers.
The enemy encounter rate has been adjusted for slightly fewer face-offs with enemies in exchange for a smoother flowing game and a more focused story. Also, hint messages have been added to increase your chances of surviving encounters against particularly deadly bosses. Finally, the game's ending has been beefed up with the addition of two more bosses.
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Master Materia There is a special Materia called Master Materia, which can be for Magic, Command, or Summon commands; it contains the effects of all the Materia of that type in one. Emerald and Ruby Weapon rewards Defeat each of the game's superbosses Emerald and Ruby Weapons to get items that can be traded at a traveler in Kalm. Final Heaven Piano puzzle solution In the latter half of the game, when Cloud rejoins your party, go to Tifa's house in Nibelheim with her in your party.
Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: First Blood 15 points : Emerge victorious from your first battle.
Fledgling Summoner 15 points : Use a summon Materia in battle. Materia Mastermind 15 points : Raise a Materia to Lv. Chocochampion 15 points : Win the Chocobo Racing mini-game. Shuriken Join Us 15 points : Have Yuffie join your party. Won't You be My Valentine? Making Waves 15 points : Obtain the Leviathan Materia.
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